Enhanced Reaity Gaming
Date: Oct. - Dec. 2013
Scope: Sketching, CAD Modeling, Prototyping
The goal was to design a gaming experience that did not require screens. I interviewed gamers of varying skill levels and interests to understand their behaviors. I discovered several features gamers wished games had. They wanted games that are simple, social, creative, and exploratory.
My concept was to allow players to play video games by moving around outdoors. Players would travel through their neighborhoods with a subtle game controller and received audio instructions. Game scenarios were open sourced from other games within the neighborhood.